Tools / Blender add-on · Rotomation

One click. A 3D body that sticks to the actor in your shot.

AI mocap gives you a skeleton floating in its own space, with no camera and no lens, so it slides off the plate. Body Tracker solves the body in your shot camera, with the plate behind it, so it lines up with the actor: shadows, holdouts, CG costumes and effects that stick. No markers, no suit, no uploads. Everything runs on your own GPU, so client footage never leaves your PC.

What it does

01

Locked to your plate

The body sits in the shot camera with the lens estimated from the image, or type your real lens. Orbit around it: it stands where the actor was.

02

Everyone in the shot

All-people mode gives one animated body per person. Four dancers, one click.

03

Apply to your character

Move the motion onto a Mixamo, Rigify or custom rig. Hips stay on the plate, and planted feet are pinned with IK.

04

Export to game engines

New in 0.6: one click writes your character with the shot’s motion as FBX or GLB for Unreal Engine, Unity or the web, with an In place option for game loops.

05

Clean motion

Jitter smoothing that keeps fast moves, foot lock on contacts, and gap filling when the actor is hidden for a moment.

06

An honest report

For every shot: how well the body matches the actor frame by frame, the frames and joints to review (with jump buttons), and the lens used.

07

Measured, not guessed

1.7–2.9% of body height overlay error on test clips with known answers. About 1.2 s per frame on an RTX 5070 Ti, and 4K takes only about 9% longer than 1080p.

08

Pay once

Every 1.x update is included, with 12 months of support. No online activation.

Watch before you buy

Specs and speed
Honest limits
Install, step by step

Know before you buy

Gallery

Built and maintained by Sky, a working VFX compositor.All tools · About me